Christina Cappelli


I'm a creative technologist and designer working at the intersection of art, science, and emerging technologies. I create immersive experiences—through interactive installations, generative design, and bioart—that invite audiences to engage with the unseen and reimagine how they perceive the world around them.


Technology
The Void 
Liminal Lens
All in One


&

Creative 
Exoplanets
Tessé

Production
Getty PST
Pareva





 



Exoplanets


Year: 2024–2025
Role: Generative Design
Medium: Generative AI, Digital Manipulation, Speculative Design
Teams: Berggruen Institute, Public/Official, Two-Eyed People
Exhibition: Developed for the Proxima Kósmos initiative

Learn more: Future Humans x Proxima Kósmos

Overview
Exoplanets is a speculative design project that reimagines what planetary landscapes might look like beyond our solar system. Created for the Proxima Kósmos platform, the project merges scientific insight with generative AI to visualize speculative yet plausible exoplanetary terrains, grounded in data yet shaped by imagination. The result is a series of planetary environments that challenge conventional modes of scientific visualization and explore the potential of life beyond Earth.

Challenge / Question
How might we create planetary environments that are grounded in scientific research yet push the boundaries of imagination? How can generative AI serve as a tool for visualizing worlds we may never see, but can still explore? How do we design plausible exoplanets at the edge of current knowledge, where scientific data meets speculative possibility? How can visual storytelling make the strange familiar—and the familiar strange—reframing how we perceive the cosmos and our place within it?


Nekrósterra Shore
Ákroterra Caves

Creative Solution
To design scientifically plausible yet imaginative worlds, I researched real exoplanetary conditions—atmosphere, gravity, light, and scale—and used these as creative constraints. I asked how biology, geology, and perception might shift in unfamiliar environments: could lichen grow tall as trees in low gravity? 


Technical Execution
I used generative AI models alongside custom digital manipulation to create speculative planetary terrains. Each output was informed by astrobiological data and designed through iterative refinement—layering textures, adjusting scale, and experimenting with atmospheric effects. The process balanced scientific plausibility with surreal abstraction, producing distinct ecosystems for each imagined world. This workflow allowed for visual storytelling grounded in data while leaving room for interpretive speculation.



Nousterra Terrain Concept
Apónoristerra Mangroves
Audience Experience
Viewers are presented with imagined planetary terrains that feel simultaneously alien and real. The aesthetic pulls from both scientific reference and surreal abstraction, encouraging contemplation of what it means to “see” a world that may never be directly observed. The project operates as both a tool for imagination and a speculative archive of worlds that could exist—or might one day be discovered

Impact
Exoplanets expand the possibilities of how we visualize extraterrestrial environments. By combining science and speculative design, the project repositions generative AI as a tool for cosmic storytelling—bridging fact and fiction, data and dream. It offers a new approach to science communication, one that values wonder, interpretation, and the aesthetics of the unknown.


Ákroterra: A rare break in the clouds